


RELATED: Marvel’s Alien Unveils the Most DANGEROUS Xenomorph Yet Set Tension to TenĪs far as aesthetics go, the consistency of the Alien franchise has the style guide down pat. If it's not stalking a defenseless player from the shadows, it's just not that scary. If Isolation 2 were to succeed, it should reduce the player's ability to fight back with a weapon or eliminate firearms altogether. Crafting distraction devices, setting up environmental traps (for example, locking the alien in a timed room) in addition to just hiding or flat-out running are all methods of providing strategic and rewarding gameplay without taking the fangs out of the alien itself. The root problem is that a game removes fear when all of the player's problems can be solved via reloading. Alien proved that bullets were a band-aid solution to dealing with a hive of these creatures and the sequel to Alien: Isolation should follow suit. While it's fine to explore what happens when one of the Xenomorphs eats a hand grenade, this approach has to prove ineffective while fighting them in the long term. Alien succeeds due to its successful ability to highlight its audience's fear of the unknown.
